![]() For one, the AI seems to really want to destroy the best unit it can (assuming it is weak enough). * It's better to build experience gradually across the force than to stack it all on one unit. The primary exception to this is in defensive battles, where you are outnumbered and can't afford to chase down units after you've weakened them. A weakened unit isn't likely to attack you, and can't quickly recover, especially if you keep your forces next to it. * It's usually better to spread attacks around rather than focus on destroying units one by one. (The flip side of that is not to try the same tactics on the AI and waste a unit - your own skirmishers should be used as scouts, for picking off stragglers, or to soften up an enemy prior to a main assault.) The AI outnumbers you on almost every map, and it can freely charge in units that it knows will die. Don't leave any gaps in the line if possible, since there are many skirmishers that can ignore ZOC and sneak in to wreck the weaker shooters. Two shooters standing next to each other give mutual support, so try to pair them when you can. * Keep units clumped together, and make use of the defensive fire ability of shooters. Consider them as bonuses if you replay the game. Since most missions have a small unit cap, and there are a fair number of decent artifacts that can be found in other ways, you don't really require the rewards that the faster victory gets you. Silver typically gives you just one of those. Just so you know what you're trading off: The gold rewards are usually an extra unit plus an artifact. The end of the battle is also a good time to just throw in all possible attacks to boost XP, since your units will heal for free after the fight and the enemy can't come back at you. That said, if you're within a turn of victory and you think you can make it, then do go for the win. You should be fighting relatively safely and getting as much XP for your units as possible, since that will pay off better in the end. Even silver isn't worth going for if it results in the loss of a good unit. * Don't try to rush for gold victories, especially if this is your first run. This is aimed more at newer players trying to complete the campaign, and is not a guide to getting gold for each mission. Here are my own notes on the game, with a few general hints. While detailed unit descriptions are out there for this game, there isn't much in the way of a walkthrough.
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